1916: the Western Front, France. Private Percy Blakeney wakes up. He is lying on fresh spring grass. He can hear birdsong, and the wind in the leaves in the trees... Zobraziť viac
In 1976, Jack Kirby created the immortal race called the Eternals - an ahead-of-its-time exploration of Kirby's ceaseless curiosity about man's origins and mythology. Decades later, superstar creators Neil Gaiman and John Romita Jr... Zobraziť viac
In the longest Sandman story, Morpheus becomes the prey of the Furies—avenging spirits who torment those who spill family blood. A journey both begins and ends for the Lord of Dreams as threads and pieces building since the beginning of... Zobraziť viac
From multi-award-winning Neil Gaiman comes a spectacularly silly, mind-bendingly clever, brilliantly bonkers adventure - with lip-smackingly gorgeous illustrations by Chris Riddell... Zobraziť viac
Two of literary comics modern masters present a pair of magical and disturbing stories of strange creatures who are not quite what they seem! In The Price, a mysterious feline engages in a nightly conflict with an unseen, vicious foe... Zobraziť viac
The Sandman Book Two collects issues #21-37 of the original run of The Sandman... Zobraziť viac
According to The Nice and Accurate Prophecies of Agnes Nutter, Witch (the world's only completely accurate book of prophecies, written in 1655, before she exploded), the world will end on a Saturday. Next Saturday, in fact. Just before dinner... Zobraziť viac
There is a dark king who rules our dreams from a place of shadows and fantastic things. He is Morpheus, the lord of story. Older than humankind itself, he inhabits — along with Destiny, Death, Destruction, Desire, Despair, and Delirium, ... Zobraziť viac
From the pages of Newbery Medal winner Neil Gaiman's The Sandman comes fan-favorite character Death in a collection of her solo adventures... Zobraziť viac
The great Norse myths are woven into the fabric of our storytelling - from Tolkien, Alan Garner and Rosemary Sutcliff to Game of Thrones and Marvel Comics. They are also an inspiration for Neil Gaiman's own award-bedecked, bestselling fiction.. Zobraziť viac
Young Prince Teppic is sent far away from his desert homeland to the city of Ankh-Morpork for the best education money can buy. Which just so happens to be at the Assassins' Guild... Zobraziť viac
The Chief Cashier is almost certainly a vampire. There's something nameless in the cellar (and the cellar itself is pretty nameless), and it turns out that the Royal Mint runs at a loss... Zobraziť viac
A creative call to arms from the mind of Neil Gaiman, combining his extraordinary words with deft and striking illustrations by Chris Riddell. Art Matters will inspire its readers to seize the day in the name of art. Be bold. Be rebellious. Choose art... Zobraziť viac
Reminiscent of the legendary Canterbury Tales, The Sandman: World's End is a wonderful potpourri of engrossing tales and masterly storytelling. Improbably caught in a June blizzard, two wayward compatriots stumble upon ... Zobraziť viac
Meet Chu. Chu is a small panda with a very big sneeze. When Chu sneezes, you REALLY don't want to get in the way. But a whole day of adventure will test Chu's sneeze-resisting powers to the limit - there's the library (dusty books!), ... Zobraziť viac
The Sandman, written by New York Times best-selling author Neil Gaiman, was the most acclaimed comic book title of the 1990s. A rich blend of modern myth and dark fantasy in which contemporary fiction, historical drama and legend are seamlessly ... Zobraziť viac
The Discworld is very much like our own – if our own were to consist of a flat planet balanced on the back of four elephants which stand on the back of a giant turtle, that is... Zobraziť viac
Being sixteen is always difficult, but it's even more so when there's a Death in the family. Susan hasn't exactly had a normal upbringing, with a skeletal grandfather who rides a white horse and wields a scythe... Zobraziť viac
Time is a resource. Everyone knows it must be managed. You can let it move fast or slowly, but what you mustn't do is allow it to stop. On the Discworld, the History Monks have the important job of ensuring that tomorrow always comes... Zobraziť viac
Misʹkyy patrulʹ vidomoho mista Ankkh-Morpork zanepadaye. Osnovni pryntsypy roboty khronometrystiv: ne bizhitʹ zanadto shvydko, shchob ni v yakomu razi ne nazdohnaty kryvdnyka, ne vstupayte v biyku... Zobraziť viac